Where Are They Now?

Michelle Martir Interview

Michelle Martir is the former Multimedia Coordinator for commonvision and iNet. She left us last year to accept a position at ADG Creative. She was kind enough to answer some questions for us about her current role and current and past projects. 

commonvision: When were you working with commonvision and what was your role?

Michelle-Marie Martir: I worked at commonvision as a student designer and animator from 2010-2012, and worked as a full-time Multimedia Coordinator from 2012-2014. I oversaw the branding for the Division of Student Affairs, ArtWeek 2014, and helped run commonvision and iNet.

That’s me on the far right, with a bunch of other commonvision peoples at the time, which was in June 2011.

That’s me on the far right, with a bunch of other commonvision peoples at the time, which was in June 2011.

cv: What skills and experiences did you gain at commonvision that has helped you out in the "real world"?

MM: Oh man, it’s hard to narrow this answer down. I was able to gain a diversified skill set in design, animation, photography, and even event planning. It was really the multifacetedness of the job that allowed me to be flexible not only in the different mediums I work with, but also in how I communicate my designs to others.

Also printers. Dear god, if you are going to do print design, know how to work a printer!

I don’t really have a photo that encompasses everything I learned, so here’s a photo of myself being a derp, a skill that was enhanced while I was at commonvision. I learned screen printing too!

I don’t really have a photo that encompasses everything I learned, so here’s a photo of myself being a derp, a skill that was enhanced while I was at commonvision. I learned screen printing too!

cv: Are there any projects that you are particularly fond of having created while working at commonvision?

MM: I have a couple that are on the complete opposite sides of the fun-serious spectrum. Running ArtWeek 2014 will always have a special place in my heart. I certainly didn’t “create” ArtWeek itself, but I had a blast organizing the event and working with the students that year. It was a lot of work, but it was all worth it. On the other end, I oversaw the design of the summit posters for the Division of Professional Studies. It was incredibly technical, and we had to sift through massive amounts of data. We came up with a style that was cohesive, yet with visualizations that were specific to the data. It certainly wasn’t easy, but I eat up that technical stuff like candy!

Screen printing yet again at ArtWeek 2014. Still a bit of derp left

Screen printing yet again at ArtWeek 2014. Still a bit of derp left

cv: What is your current role and what projects are you working on there?

MM: I’m unfortunately not allowed to talk about a good chunk of my projects, but rest assured that book design, infographic design, and presentation design are all heavy hitters for my current role as a Designer at ADG Creative. As a sidenote, do not underestimate the power of a good slide presentation--it’s well worth your time and energy to really work with your client and create a presentation that is effective and beautiful.

I also still do freelance work every now and then. Recently I worked on a project for the John Maxwell Company doing print and presentation design; and an infographic and brochure for Sylvan Learning.

cv: How would you describe your "style"? And who are some other artists/designers that inspire you?

MM: In terms of design, I like to think I don’t have a style. I don’t like to limit myself, especially when you have potential clients ranging from small start-ups to multi-million dollar corporations. I guess I will always design cleanly, but some designs will certainly be cleaner than others depending on the client. Idealists call it “selling-out,” but I call it pragmatism.

At this point it’s impossible to narrow down the artists and designers that inspire me; it’s so easy to find people and their work online these days. Pretty much anyone that is shamelessly passionate about the work they do and willing to keeping pushing themselves even after work is done: they all inspire me.

cv: So, what is it with the scarves?

MM: You know, I’ve never really thought about that. I’ve just always liked them! I think I like their flexibility: literally and figuratively, ha! They’re an easy, fast way to dress up or dress down an outfit. And frankly, 40+ scarves take up much less room than 40+ dresses. And they’re just cute!




cv: And what is it with Pokemon? What is the age limit to be liking the Pokemon's?

MM: Geez, way to be condescending, Dwayne. :) Yes, the pokemon video game is technically made for 10 year olds, but competitive battling against other players is where it’s at for everyone older. There’s a surprising amount of strategy involved in breeding, raising, and battling pokemon. There are certain tiers of pokemon that are simply better for competitive use than others, and specific pokemon needs to be raised and battled in very specific ways. It also doesn’t hurt that it’s a very easy game to pick up and go into a vegetative state for a while. And it’s just cute!

Now excuse my while I push my glasses further up my nose.

Now excuse my while I push my glasses further up my nose.

cv: What advice would you give the current commonvision student staff and UMBC students that are about graduate and leave the comfortable academic environment?

MM: Be prepared to step well out of your comfort zone, especially at first. Be flexible, but learn your limits. It won’t be easy and you will probably make some big mistakes. It’s how you get up from those mistakes that define you.


If you are some sort of designer or animator and you don’t have an online presence one way or another, you are useless. I know it sounds harsh, but at this point there is no excuse. Even if you don’t do web design, you need to establish yourself in the world outside your front lawn. Setting up a Twitter or LinkedIn  is easy, just make sure you maintain it too.

In the first year of your first relevant, full-time, Imma-Big-Adult-Now job (or even the ones thereafter), you may feel like you aren’t good enough to be there. I’m pretty sure my immediate bosses in the jobs I’ve had, have seen me break down for that reason at least once, even though I’m really doing just fine. Yes feeling that way sucks, but it is actually completely, 100% fine to feel that way. In fact, there are studies out there that show that if you question your abilities a lot, chances are you’re doing just fine because you analyze yourself and your work a lot, and are able to catch mistakes before any client sees them. (For those of you interested in this, look up studies on the impostor syndrome.) And really the feeling will only get worse as you get better jobs, because you will probably be working with evermore talented people. So, don’t beat yourself up too much. Don’t abandon self-criticism either, but take a step back and look at the grander scheme in play every now and then. Because really, you’re probably doing just fine.



Katie Heater Interview

This is the continuation of a new series of posts highlighting former commonvision student designers and animators. The work that commonvision alums create is remarkable. We want to share what they have been up to since graduating from UMBC. 

 

commonvision: When were you working with commonvision and what was your role?

Katie Heater: I worked at commonvision from October 2006 - May 2013. I started as an office assistant but transitioned to a full time role and then a graduate assistant. I did a little bit of anything and everything!

 cv: What skills and experiences did you gain at commonvision that has helped you out in the "real world"?KH: I learned a lot of practical customer service and design skills (I had never even used a Mac before starting at commonvision!), but mostly I learned how to be a competent and productive adult. A lot of that has to do with all the incredible people I had the pleasure of working with who pushed me to be better and work harder.

 

cv: Are there any projects that you are particularly fond of having created while working at commonvision?KH: One of the most exciting and surprising things to have happened was the development of our screen-printing demos. I had no idea if it would work and was a totally crazy idea, but people ended up loving it. I'm happy to see that it's still going strong!

 

cv: What have you been up to since you left UMBC?

KH: I just celebrated my one-year anniversary in Brighton, England. My husband was offered a job here in October 2012 as a Lead Character Artist for a video game company. We spent 8 months apart and I moved out here to be with him after I completed my MFA. Brighton is great, and actually reminds me a lot of Baltimore at times. It's crazy quirky and has a small town feel with all of the benefits of city life.

 Since moving here, I spent 9 months managing a contemporary art gallery with an environmental focus, and have recently started working for a print and design company based in the city centre -- can you believe it!?

 

cv: What differences have you noticed between the designs worlds of the USA and the UK?

KH: Centimeters! I still have a hard time with the metric system. The print sizes are similar, but just a little bit bigger or smaller. For the most part though, things are pretty similar.

 

cv: Is the food in the UK as bad as its reputation?

KH: It’s been a challenge and a thrill to try all the new food and find substitutes for American favorites. My husband and I cook a lot, and the produce and meat over here is much better quality. I do miss Mexican food a lot though!

 

 cv: Is there any one thing that has surprised you about living and working in Bristol?

KH: Snails! They're literally everywhere and I love them.

 

 cv: How would you describe your "style"? How did you come to working this way? And who are some other artists/designers that inspire you?

KH: I started out as a printmaker and painter so I'm really precious when it comes to my materials, and rejected digital for so long! There's always a thread of this approach when I'm working on a project.

 I always appreciate artist’s stretch the boundaries of their disciplines.

 

cv: What do you feel has been the most successful project of yours? Or, which one do you think speaks most to your ideas and concepts?

KH: A few years ago I drew each of my 800+ Facebook friend's profile pictures. It started out as a fun exercise but ended up informing a lot of future work.

 

 cv: What advice would you give the current commonvision student staff and UMBC students that are about graduate and leave the comfortable academic environment?

KH: OOF! The real world is REAL! Pay your bills on time, always say 'Thank You', never expect the world to do you any favors, and never settle!

 

cv: What is the one thing graduating students need to know?

KH: No one knows what they are doing, just find your own weird little comfort in the unknown and you'll be OK.

 

Stephanie Palinkas Interview

This is the continuation of a new series of posts highlighting former commonvision student designers and animators. The work that commonvision alums create is remarkable. We want to share what they have been up to since graduating from UMBC. 

 

Stephanie Palinkas graduated from UMBC in 2006 with a BA in Graphic Design. In 2011, she received her MFA from the University of Baltimore in Publications Design. She held several important positions at commonvision during her time here. She is currently employed at the Department of Defense and will not tell us what she does! She was kind enough to answer some questions about her design work, her interest in photography, and the honor of having our mascot named after her. 

 

commonvision: When were you at commonvision and what was your role?

Stephanie Palinkas: I worked at commonvision from 2004-2012. 8 years, wow what a great journey I had!

I started out as a student employee where I worked in the wonderful world of printing. In 2006, I accepted the position of Copy Center Supervisor. This position allowed me to be involved in the creation of the 3rd floor production room that housed all the large production equipment. At that time I became a full-time operator on the color production printer, wide-format printer, and finishing equipment. I served as the lead on training student employees to operate the equipment in the production room. In 2011, I became the Coordinator of commonvision, which allowed me to be more involved with the design process and helping student employees refine their artwork. It was the best of both worlds; I still got to be involved with the printing side of the office, but was able to develop my own skills as a Graphic Designer. I couldn't have asked for a better experience from commonvision and UMBC.


cv: How important of an honor is it that our office mascot is named after you?

SP: I was so surprised at my going away party that we finally had an office pet and it was a fish named after me. Unfortunately, "Stephanie" didn't last too long and now you have "Hemling". That one seems sturdy! Although, I did get married this past November so I think "Hemling" should have a friend named "Palinkas"...just saying! :-)


cv: What projects are you particularly fond of having created and/or worked on while at commonvision?

SP: Wow, there are so many! The ones that stand out to me are: Art Week has to be my number one, I remember when it was just one evening called Visual Aid and now it has developed into an entire week. The entire UMBC community is a part of it, which is awesome! Leave Your Mark, which happens during Welcome Week, I was involved with starting up that great tradition for the incoming freshmen. The design work that I am most proud of is the refresh of the commonvision logo and the complete re-brand of Off-Campus Student Services (OCSS). It's so cool when I visit The Commons and see the icons I created lit up in the light boxes.


cv: What are you currently up to?

SP: I have been working for the Department of Defense for almost two years now. It really has been an awesome experience and I am looking forward to seeing where this new challenge takes me. I got married on November 2, 2013, so that was a pretty awesome personal accomplishment. Shout out to Jen Dress for officiating our ceremony! It was fun because I got to create our wedding logo and all print related items. My whole vision came together that day! I have been experimenting with CrossFit, it is really fun, but intimidating/challenging at the same time. I am also planning on training for the Tough Mudder. We shall see how that goes, haha!


cv: How would you describe your style? What are your motivations and influences?

SP: Simple would be one word to describe my style. I am not an illustrator, but I feel like I have gotten better over the years with simple/cute designs. Always keep learning and developing your skills. I love typography, one day I will create my own typeface! Eric Gill has always been an inspiration. Graphic Design USA is a free publication that I look at all the time for inspiration. I also love paper sample books; they are beautifully designed and at the same time a complex print piece.


cv: What do you think is the most important/influential advertising and design campaign? Why?

SP: A historical advertising campaign that sticks out to me is the De Beers "A Diamond Is Forever". Expressing the characteristics of a diamond, "A diamond is forever", is a slogan that is still said today. It is really cool to see something that was trending in the past and is still said today. That is what good design and marketing can do. A current design campaign would be Nike's "Just Do It". I like how their logo is simple and primarily typographic. The "Just Do It" slogan just makes wanna go workout!


cv: In a constant and ever increasing digital world, what do you think is the role of traditional print media?

SP: Print had a huge role in my wedding. I did have an accompanying website, but print initially got the word out! I still think print has a role; it is not a dying art form in my opinion. I think it is to good look and hold something that is not always backlit and plugged in.


cv: You also have an interest in photography. What type of photos do you like to take? How does the photography influence your design work and vice versa?

SP: I love photography! That is how I started. One semester at CCBC Catonsville I decided that it would be cool to take a black and white photo class. Wait for it...with actual film! The rest is history. That is what I ended up majoring in and then transferred over to UMBC. It has really been a long time since I have taken photos, I really need to get back into it. I like the photo journalistic approach to photography. Capturing that special moment without the subject even realizing. I also enjoy portrait photography. I did this series in Grad School where I took photographs of existing graffiti around Maryland. I then added my own style to it by "tagging" each photograph with my name. That was not my intention at first, but then the idea came to me once I was editing. Design inspiration can come from all forms of art!


cv: Who are some photographers that you admire?

SP: Ansel Adams has to be my favorite. Just the tones in his black and whites are just amazing. To me landscape photography is so hard to capture, his landscapes just give off that sense of peace. I remember going to Special Collections at UMBC when I was taking that black and white photo class at Catonsville. We passed around real Ansel Adams photographs, I remember holding my breath. That was an experience I will never forget.

 

cv: What advice would you give current commonvision and UMBC students that are about to enter the "real world"? 

SP: My advice would be is to never stop learning. The more diverse your resume is the better you look to future employers. The same goes with your portfolio, keep updating it and creating new pieces.

 

cv: What is the one thing that commonvision staff absolutely needs to know?

SP: This is a great question. I would say learn everything that the office offers. Whether it's learning a new printer or sitting with an I-Net Animator to see how the process is done. If you have the opportunity, present at ACUI. There are so many cutting edge things that the office does, share it with other schools in the region. I know that the office has changed so much in the 2 years that I have been gone. I can't wait to visit and maybe get the latest awesome t-shirt...wink wink! ;-)

 

You can chweck out more about her work and projects on her website. 

 

Adam J Kurtz Interview

This is the first in a new series of posts highlighting former commonvision student designers and animators. The work that commonvision alums create is remarkable. We want to share what they have been up to since graduating from UMBC. 

Adam J. Kurtz graduated in 2009. He currently is a graphic designer and artist living in NYC. He is interested in the ephemera of daily life and describes his work as , "really, really, personal." He was kind enough to answer some questions about his work, time at commonvision and thoughts about the future of print media. 

 

commonvision: When were you working with commonvision and what was your role?

Adam J Kurtz: I joined commonvision in January of 2008 as a designer. By the time I graduated two years later, I was the design manager.

cv: What skills and experiences did you gain at commonvision that has helped you out in the "real world"?

AJK: I think the majority of my UMBC education actually came from my time at commonvision. From practical design ideas and tools, to production methods, everything has a part, and we had to communicate it to each other and with the customers. We had to think not just about aesthetics but how to actually make things – an important lesson that many classmates often missed when we’d scramble to print course assignments.

One thing I took away in particular is how to do a lot with a little. We found creative ways to use black and white copying to maximize budgets for customers and ourselves, using different paper stocks and different tones. A lot of my personal work today still invokes those aesthetics, though I have a color printer, I find myself gravitating to the basics.

cv: Are there any projects you are particularly fond of having created while working at commonvision?

 AJK: I designed the 2009-2010 UMBC Student Handbook, a weekly planner that also contains the university policies and resources. It was an important project that needed to be functional and legible, and thousands of copies were distributed to all new students, with more on sale at the bookstore. UMBC often represents itself with tokens and ideas, but I chose to let the student body speak for itself by capturing students in a makeshift photo booth. The true diversity represented, not just defined by ethnicity, but in personal interests, from slogan tees to skateboards, is something I am really proud of. 

I’m in there, disguised in a wrestling hoodie.

cv: What have you been up to since you left UMBC?

 AJK: After graduation I rested my eyes for just one second and accidentally slept until yesterday.

Juuuuuust kidding! I’ve been with a few studios/agencies (video production, web development/marketing, traditional advertising) and done a whole mess of fun freelance work for clients like Urban Outfitters and The New York Times.

I’ve kept busy with personal projects, including my “internet gift shop” items, self-published paper goods like my popular “Unsolicited Advice” weekly planners, and subscription-based annual art clubs. I recently completed a sarcastic, self-aware creative journal, “1 Page at a Time,” to be released by Penguin Random House’s Perigee Books imprint later this year. I’m always sort of surprised by the response to the things I am pulling out of my brain and putting into the world. 

cv: You are currently based in NYC. Is this somewhere you knew you wanted to be?

AJK: When I was a student, I would go to NYC for weekends to go to parties, and it felt like the only place to be. Over time, the excitement wore off, and I lived in Baltimore for three years. I love Baltimore so much. I love the people. I love how possible everything feels. But I hit a point when I needed to change my living situation, and instead of moving to a new apartment, I moved to a new city.

I don’t go to a lot of parties anymore, but the potential here is incredible. It’s not the city, it’s everyone in it. You don’t really stay unless you’re excited about something, or too stubborn to leave. Either way, that’s a whole lot of motivated people.

cv: Regardless of the medium, commentary or subject matter of your work, it all seems to be text-based, at least a majority of it is text. Is this because you started out as a graphic designer?

AJK: I was an incredibly gifted illustrator but an evil witch cursed me at birth and I lost that ability when the clock struck twelve. I’m hoping to trade my voice for some sculpting abilities soon. Design Rules Everything Around Me (#DREAM). Sorry, I’ll stop.

cv: How do you come up with the projects that you create? 

AJK: Out of accident and necessity. Sometimes I just wish something would exist, such as a “SORRY I AM SUCH AN ASSHOLE” balloon, or an “AT LEAST YOU’RE STILL TRYING” ribbon, and I make it. Others, like the weekly planners, start with someone else, as a gift idea.

cv: What do you feel has been the most successful project of yours? Or, which one do you think speaks most to your ideas and concepts?

AJK: The balloons were the first to blow up, and they keep the operation afloat. They sell well enough that I don’t need to always get it right every time. The weekly planners feel the most significant though. I’m very interested in actual paper, in holding things, creating memories, and the passing of time. The planners are full of my humor and encouragement, but they’re also completely changed by whoever uses them. That’s the best part for me. I just want to make things that make other people feel good.

cv: You recently participated in the Brooklyn Zine Fest. How was that experience and how did you first get into making zines? 

AJK: Brooklyn Zine Fest, and events like it, is awesome because you interact with so many people online and then you get to actually meet them in person! I love connecting the dots between those worlds. I started making zines around the time I started with postcards – I just wanted to take all my Internet postings and make them tangible. Put feelings on paper and give them away, either to say something or just to get rid of them!

cv: What were some of the other zines that caught your eye?

AJK: I really love well-designed zines that bridge the gap a little. My own zines have so far been very rough, but I admire those that feel closer to professionally published goods. Those are the people who could be doing it for someone else and choose to make it themselves, and I love that so much. My favorite publication was SALT zine, a single page fold-out newsprint that collects stories about hurt and injury in food culture.

cv: What do you think of the future of print media? With more and more people relying on digital media and smart phones for information, how will print fit in? 

AJK: People say “print is dead,” but I think they mean, “sales are down.” News media is all about speed, so of course the shift to digital makes sense. We’re also more environmentally conscious and this shift is a good thing in the long run. That said, there are tons and tons of specialty publications, art books, quarterlies, journals… print media just needs to stop being disposable. The focus should be on quality and purpose, and that’s happening.

cv: Since you left commonvision you have been able to make a career doing what you want to do. What advice would you give the current commonvision student staff and UMBC students that are hoping to do the same?

AJK: Things are what you make of them! Take what you have, take what you know, and use it. One day you have a job and the next day you might not. All you really have is yourself, so learn what you can, make good friends, and remember what matters the most to you. That’s the thing to focus on as you figure the rest out for yourself.

cv: What is the one thing that commonvision student staff needs to know?

AJK: We accept payment via Campus Card, Department Card, or authorized Chartstring Number.

You can check out more of Adam's projects by visiting his website, adamjkurtz.com